@2026 Daniel Messina

Local Time:

1:48:35 PM

CET

@2026 Daniel Messina

Local Time:

1:48:35 PM

CET

@2026
Daniel Messina

Local Time

1:48:35 PM

CET

Sbam!

Sbam!

Overview

THE PROBLEM

Young people today face immense uncertainty about their futures and often feel isolated despite being hyper-connected online. Traditional guidance feels too theoretical, while typical social networks only offer superficial interactions. They lack a stimulating space to explore their passions, figure out their career paths, and build authentic connections with like-minded peers.

Young people today face immense uncertainty about their futures and often feel isolated despite being hyper-connected online. Traditional guidance feels too theoretical, while typical social networks only offer superficial interactions. They lack a stimulating space to explore their passions, figure out their career paths, and build authentic connections with like-minded peers.

THE SOLUTION

Sbam! solves this by merging career guidance with active socialization. The app helps users discover their aptitudes and connect with peers or mentors who share real-world experiences. By bridging digital communities with local live events, Sbam! turns finding your path into an engaging way to build genuine friendships in the real world.

Sbam! solves this by merging career guidance with active socialization. The app helps users discover their aptitudes and connect with peers or mentors who share real-world experiences. By bridging digital communities with local live events, Sbam! turns finding your path into an engaging way to build genuine friendships in the real world.

YEAR

2026- Now

2026- Now

Ongoing

Ongoing

ROLE

UX-UI Designer

UX-UI Designer

WORK

Interaction, Concept, Research, Redesign, Gamification

Interaction, Concept, Research, Redesign, Gamification

Gen Z needs to be motivated so we gemificated.

With the introduction of training courses, Sbam! needed a way to keep its users motivated. Since Gen Z and Alpha audiences require high levels of engagement, I designed a fully gamified learning experience inspired by Duolingo. The system is built around lives, limited attempts, virtual coins, and a comprehensive reward system.

With the introduction of training courses, Sbam! needed a way to keep its users motivated. Since Gen Z and Alpha audiences require high levels of engagement, I designed a fully gamified learning experience inspired by Duolingo. The system is built around lives, limited attempts, virtual coins, and a comprehensive reward system.

Components inspired from games style

Gamification entails incorporating core video game concepts into non-game environments. Utilizing 3D components and risk-reward systems helps users feel comfortable by providing a familiar digital experience.

Gamification entails incorporating core video game concepts into non-game environments. Utilizing 3D components and risk-reward systems helps users feel comfortable by providing a familiar digital experience.

Start the course

Start the course

Resume

Resume

MAIN TYPEFACE

Poppins

Poppins

AaBbCc
01234567

{[(!@#$?&)]}

AaBbCc
01234567

{[(!@#$?&)]}

Refresh and refactor

Once we consolidated the early explorations, we refined the web design system. Leading up to development I reviewed designs and offered technical insight on some of the more complex pages like how to use prototypes and devmode on Figma, helping them boosting the development process.

Once we consolidated the early explorations, we refined the web design system. Leading up to development I reviewed designs and offered technical insight on some of the more complex pages like how to use prototypes and devmode on Figma, helping them boosting the development process.